Skip to content

Installation

Both must start before this resource:

Resource Used for
ox_lib Keybinds, notifications and the menu’s callbacks
oxmysql Saving each player’s layout
  1. Copy the hud folder into your resources directory.

  2. Add it to your server.cfg, after ox_lib and oxmysql:

    ensure hud
  3. Start the server, join, and type /hud.

There is nothing to import. The hud_presets table is created on first start, and holds one row per player: widget positions, colours and opacity.

The HUD works out which framework is running on its own — Qbox, QBCore, ESX, or none at all. You do not tell it which one you use.

On a standalone server the framework-fed widgets (job, wallet, hunger, thirst) stay dark until you feed them yourself. See Exports.

  • Point the HUD at your other scripts — fuel, inventory, notifications, voice, phone: Integrations.
  • Everything else is set in game: The /hud menu.