How it fits together
Where settings live
Section titled “Where settings live”Aurora HUD is configured in game, not in files. There are three places a setting can come from, and they do not overlap:
| Where | Who changes it | Applies to |
|---|---|---|
/hud menu, player tabs |
Any player | That player only |
/hud menu, admin tabs |
Holders of the command ace |
The whole server |
config/ folder |
Server owner | The whole server |
The config/ folder answers one question only: which of your other scripts should the
HUD talk to. Fuel, inventory, notifications, voice, phone. Everything else — colours,
positions, which widgets exist, seatbelt, stress, crosshair, currency, language — is in the
menu.
The folder
Section titled “The folder”hud/├── config/ the only files you edit├── client/ client code (bridge → core → modules)├── server/ server code and persistence├── stream/ minimap textures└── web/ the interfaceOnly config/ is meant to be opened. The rest is the resource.
Nothing in config/ can break the HUD
Section titled “Nothing in config/ can break the HUD”Every adapter in config/ runs inside a guard. If one errors — a missing export, a
renamed resource, a typo — the failure is recorded and the HUD carries on using its own
behaviour for that feature.
You see what failed in /hud → Support, by name. See
Troubleshooting.
After editing a config file
Section titled “After editing a config file”restart hudConfig files are read at start-up. Nothing in config/ is hot-reloaded.